- Hirearci test javascript css html how to#
- Hirearci test javascript css html code#
- Hirearci test javascript css html download#
Every time a card gets clicked flipCard function will be fired. Then loop through them with forEach and attach an event listener. For that, let’s select all memory-card elements with document.querySelectorAll. To flip the card when clicked, a class flip is added to the element. The :active pseudo class will be triggered every time the element gets clicked. The template should be looking like this: The property position: absolute set to both front-face and back-face, will remove the elements from the original position, and stack them on top of each other. memory-card children, let’s add position: relative so we can position the children absolutely, relative to it. Let’s make three rows, four card each by setting width to 25% and height to 33.333% minus 10px from margin. By setting flex-wrap to wrap, flex-items wrap along multiple lines, accordingly to their size.Įach card width and height is calculated with calc() CSS function.
By default, the items are set to shrink in width to fit the container. memory-game will also be a flex-container. memory-game container, it will be centered both vertically and horizontally. The box-sizing: border-box property includes padding and border values into element’s total width and height, so we can skip the math.īy setting display: flex to the body and margin: auto to the. We will use a simple but yet very useful reset, applied to all items: The set of cards will be wrapped in a section container element.
Hirearci test javascript css html download#
You can download the assets for this project at: Memory Game Repo. The first one represents the card front-face and the second its back-face. memory-card, which holds two img elements. Each card consists of a container div named. The initial template linking both css and js files. Let’s start creating the files in the terminal: ? mkdir memory-game ? cd memory-game ? touch index.html styles.css scripts.js ? mkdir img HTML If you know what HTML, CSS and JS are for, it’s more than enough! You are not expected to have much prior knowledge in programming. We will discuss data attribute, positioning, perspective, transitions, flexbox, event handling, timeouts and ternaries. This tutorial explains some basic HTML5, CSS3 and JavaScript concepts. That way we can ensure that rotation and opacity will be applied to the template, but not spacing.By Marina Ferreira Memory Game in Vanilla JavaScript Learn JS, CSS and HTML by building a memory game in 30 minutes!
Head over to our ui.js file’s createWebView function, and add the following:Ĭonst webView = WKWebView.alloc().init() Ĭonst userContentController = nfiguration().userContentController() Ĭonst scriptMessageHandler = new MochaJSDelegate( = options Ĭonst directionAsRadians = direction * (Math.PI / 180) Īnd because spacing only needs to be applied in-between the duplicates and not the template layer, we’ve added a specific flag, shouldAdjustSpacing, that we can set to true or false depending on whether we’re applying options to a template layer or not. Let’s start by making sure we can receive messages from our web UI. On our Sketch code’s side, we can use another method, addScriptMessageHandler:name: (or addScriptMessageHandler_name) to register a message handler that will be called whenever it receives a message sent from our plugin web interface.
Hirearci test javascript css html code#
WKWebView makes this task a little bit easier for us: we can send messages to our Sketch plugin from our web interface’s JavaScript code by using the API. This message needs to tell us about what settings the user has input - like the number of steps, rotation amount, the number of duplicates to create, and so on. We need to be able to send a message from our web interface to the Sketch plugin when the “Apply” button in our web interface is clicked. The next thing we need to do is to set up communication between our web interface and the Sketch plugin. Building The Plugin’s User Interface: Making Our Web Interface And The Sketch Plugin Code “Talk” To Each Other
Hirearci test javascript css html how to#
Last but not least, we’ll also learn how to optimize the code and the way the plugin works. In this second and final part, we’ll learn how to connect the user interface to the core plugin code and how to implement the plugin’s main features. In the previous part of this tutorial, we learned about the basic files that make up a plugin, and how to create the plugin’s user interface. To profit from it the most, you will need to have at least some basic experience writing JavaScript (and, optionally, HTML/CSS). In this second part of our tutorial on building Sketch plugins, we’ll pick up where we left off with the building of our user interface, and then we’ll move on to the key feature of actually generating our layer mosaics and optimizing the final plugin code.Īs mentioned in part 1, this tutorial is intended for people who know and use the Sketch app and are not afraid of dabbling with code as well.